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ProjectileConfig

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Documentation for the ProjectileConfig asset type.

Location

ProjectileConfigs

Use in Your Files

Add this to your JSON files for IDE autocompletion and validation:

"$schema": "https://hytaledb.ginco.gg/schemas/ProjectileConfig.schema.json"

Schema

Physics unknown
Any of
StandardPhysicsConfig
null
Model string
LaunchForce number
Default:1
SpawnOffset Vector3f
Default:{"X":0,"Y":0,"Z":0}
SpawnRotationOffset Direction
Default:{"Yaw":0,"Pitch":0,"Roll":0}
Interactions object
Primary unknown
Any of
stringReference to RootInteraction
Secondary unknown
Any of
stringReference to RootInteraction
Ability1 unknown
Any of
stringReference to RootInteraction
Ability2 unknown
Any of
stringReference to RootInteraction
Ability3 unknown
Any of
stringReference to RootInteraction
Use unknown
Any of
stringReference to RootInteraction
Pick unknown
Any of
stringReference to RootInteraction
Pickup unknown
Any of
stringReference to RootInteraction
CollisionEnter unknown
Any of
stringReference to RootInteraction
CollisionLeave unknown
Any of
stringReference to RootInteraction
Collision unknown
Any of
stringReference to RootInteraction
EntityStatEffect unknown
Any of
stringReference to RootInteraction
SwapTo unknown
Any of
stringReference to RootInteraction
SwapFrom unknown
Any of
stringReference to RootInteraction
Death unknown
Any of
stringReference to RootInteraction
Wielding unknown
Any of
stringReference to RootInteraction
ProjectileSpawn unknown
Any of
stringReference to RootInteraction
ProjectileHit unknown
Any of
stringReference to RootInteraction
ProjectileMiss unknown
Any of
stringReference to RootInteraction
ProjectileBounce unknown
Any of
stringReference to RootInteraction
Held unknown
Any of
stringReference to RootInteraction
HeldOffhand unknown
Any of
stringReference to RootInteraction
Equipped unknown
Any of
stringReference to RootInteraction
Dodge unknown
Any of
stringReference to RootInteraction
GameModeSwap unknown
Any of
stringReference to RootInteraction
Additional properties
Any of
stringReference to RootInteraction
LaunchLocalSoundEventId stringnull

The sound event played to the throwing player when the projectile is spawned/launched

LaunchWorldSoundEventId stringnull

The positioned sound event played to surrounding players when the projectile is spawned/launched

ProjectileSoundEventId stringnull

The looping sound event to attach to the projectile.

All of
base