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PrefabEditorCreationSettings

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Documentation for the PrefabEditorCreationSettings asset type.

Location

PrefabEditorCreationSettings

Use in Your Files

Add this to your JSON files for IDE autocompletion and validation:

"$schema": "https://hytaledb.ginco.gg/schemas/PrefabEditorCreationSettings.schema.json"

Schema

RootDirectory stringnull
Enum:"Server""Asset""Worldgen""AssetRoot"
Default:"Asset"
UnprocessedPrefabPaths arraynull
Array items: string
PasteYLevelGoal integer
Default:55
BlocksBetweenEachPrefab integer
Default:15
WorldGenType stringnull
Enum:"Flat""Void"
Default:"Flat"
BlocksAboveSurface integer
Default:0
PrefabStackingAxis stringnull
Enum:"X""Z"
Default:"X"
PrefabAlignment stringnull
Enum:"Anchor""Zero"
Default:"Anchor"
RecursiveSearch boolean
Default:false
LoadChildren boolean
Default:false
LoadEntities boolean
Default:false
EnableWorldTicking boolean
Default:false
RowSplitMode stringnull
Enum:"ByAllSubfolders""BySpecifiedFolder""None"
Default:"ByAllSubfolders"
Environment stringnull
Default:"Env_Zone1_Plains"
GrassTint stringnull
Default:"#5B9E28"
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