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ParticleSpawner

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Documentation for the ParticleSpawner asset type.

Location

Particles

Use in Your Files

Add this to your JSON files for IDE autocompletion and validation:

"$schema": "https://hytaledb.ginco.gg/schemas/ParticleSpawner.schema.json"

Schema

Shape string
Enum:"Sphere""Cube"
Default:"Sphere"
EmitOffset unknown
Any of
RangeVector3f
null
UseEmitDirection boolean

Use spawn position to determine direction. Overrides pitch/yaw in InitialVelocity.

Default:false
TotalParticles unknown
Any of
Range
null
LifeSpan NullableNumberOrSpecial
MaxConcurrentParticles integer
Default:0
ParticleLifeSpan unknown
Any of
Rangef
null
SpawnRate unknown
Any of
Rangef
null
SpawnBurst boolean
Default:false
WaveDelay unknown
Any of
Rangef
null
InitialVelocity unknown
Any of
InitialVelocity
null
ParticleRotationInfluence string
Enum:"None""Billboard""BillboardY""BillboardVelocity""Velocity"
Default:"None"
ParticleRotateWithSpawner boolean
Default:false
TrailSpawnerPositionMultiplier NullableNumberOrSpecial
TrailSpawnerRotationMultiplier NullableNumberOrSpecial
VelocityStretchMultiplier NullableNumberOrSpecial
Attractors arraynull
Array items: ParticleAttractor
RenderMode string
Enum:"BlendLinear""BlendAdd""Erosion""Distortion"
Default:"BlendLinear"
LightInfluence NullableNumberOrSpecial
IntersectionHighlight unknown
Any of
IntersectionHighlight
null
LinearFiltering boolean
Default:false
UVMotion unknown
Any of
UVMotion
null
CameraOffset NullableNumberOrSpecial
ParticleCollision unknown
Any of
ParticleCollision
null
IsLowRes boolean
Default:false
Particle Particle
All of
base