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GameplayConfig

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Documentation for the GameplayConfig asset type.

Location

GameplayConfigs

Use in Your Files

Add this to your JSON files for IDE autocompletion and validation:

"$schema": "https://hytaledb.ginco.gg/schemas/GameplayConfig.schema.json"

Schema

Gathering unknown
Any of
GatheringConfig
null
World unknown
Any of
WorldConfig
null
WorldMap unknown
Any of
WorldMapConfig
null
Death unknown
Any of
DeathConfig
null
Respawn unknown
Any of
RespawnConfig
null
ShowItemPickupNotifications boolean
Default:true
ItemDurability unknown
Any of
ItemDurabilityConfig
null
ItemEntity unknown
Any of
ItemEntityConfig
null
Combat unknown
Any of
CombatConfig
null
Plugin object
ForgottenTemple object
MinYRespawn number

The Y at which players are teleported back to spawn.

Default:5
RespawnSound stringnull

The sound ID to play when players respawn in the temple.

Memories object
MemoriesAmountPerLevel array
Array items: integer
MemoriesRecordParticles string
MemoriesCatchItemId string
MemoriesCatchEntityParticle ModelParticle
MemoriesCatchParticleViewDistance integer
Default:64
Min (exclusive): 16
Objective object
StarterObjectiveLinePerWorld objectnull
Additional properties: string
Portal object
VoidEvent unknown
Any of
VoidEventConfig
null
Reputation object
ReputationStorage stringnull
Enum:"PerPlayer""PerWorld"
Default:"PerPlayer"
Stamina object
SprintRegenDelay SprintRegenDelayConfig

The stamina regeneration delay applied after sprinting

Stash object
ClearContainerDropList boolean
Default:true
Player unknown
Any of
PlayerConfig
null
CameraEffects CameraEffectsConfig
Default:{}
CreativePlaySoundSet unknown
Any of
stringReference to SoundSet
null
Crafting unknown
Any of
CraftingConfig
null
Spawn unknown
Any of
SpawnConfig
null
MaxEnvironmentalNPCSpawns integer

The absolute maximum number of environmental NPC spawns. < 0 for infinite.

Default:500
All of
base